Official material names boomerangs and swords.
Non-bender · Launch roster · A tier launch snapshot
Sokka Guide
Sokka is the A-tier non-bender option built around boomerangs, swords, strategy, and unusual tools in first-party material.

Who is Sokka in the roster?
Sokka is the launch-roster non-bender slot. His official posts distinguish him through tools and planning rather than elemental bending.
Use Sokka when you want visible tool differences and do not mind learning which option controls which range.
What tools can the public sources confirm?
The dev diary emphasizes strategy and chaos.
A current Steam report names the Sokka/Master Piandao Trial as a route where the Demo can drop.
Moves & Inputs
Community-documented command list (Avatar Wiki + SuperCombo cross-checked). All inputs are cross-checked against Avatar Wiki and SuperCombo as of July 29, 2026. Rows where the sources disagree are flagged inline. This is community documentation, not a first-party Training capture or numeric frame-data table.
Command normals, Flow moves, specials, and supers represented in the Avatar Wiki page; each row carries its own cross-check result.
Swipe table horizontally to compare every column →
| Section | Input | Move | Description |
|---|---|---|---|
| Command Normals | 4B | Rising Wallop | Knocks the opponent up and away from Sokka, enabling combos. On a successful hit, Rising Wallop can be directly canceled into a jump. It cannot be Flow Canceled. |
| Flow Moves | 6D | Tactical Dash (Forward) | Sokka bravely runs forward. Tactical Dash has several follow up options. |
| Flow Moves | 4B | Tactical Dash (Backward) | A heroic retreat. Shares the same follow up options as Tactical Dash (Forward)Sources differ — Avatar Wiki: 4B; SuperCombo: 4D. No value is guessed. |
| Flow Moves | 2B | Hero Slide | Sokka slides forward. Immediately avoids all High Attacks. Can pass through the opponent.Sources differ — Avatar Wiki: 2B; SuperCombo: 2D. No value is guessed. |
| Specials | 236A | Boomerang (Forward) | Sokka hurls the boomerang forward. Make sure to catch it! Can be avoided with Flow Moves that evade High attacks |
| Specials | 236B | Boomerang (Upward) | Sokka tosses the boomerang at an upward angle. The boomerang curves downward onto unsuspecting opponents. |
| Specials | 236C | Boomerang (Back) | Sokka throws his trusty boomerang backwards. It's going to come back! Can be avoided with Flow Moves that evade Low attacks. |
| Specials | j.236A | Flying Boomerang (Forward) | The boomerang travels straight forward, and straight back. |
| Specials | j.236B | Flying Boomerang (Downward) | Sokka spins downward toward the ground. If the opponent avoids this attack, the boomerang may take a while to come bac! |
| Specials | j.236C | Flying Boomerang (Upward) | Also known as the Curveball of Destiny (it's still catching on). The boomerang travels upward before arcing downward. |
| Specials | j.236XX | EX Boomerang | Sokka hurls the boomerang stright forward, launching the opponent into the air. EX Super Boomerang does not bounce off the opponent on contact.Source coverage differs — Avatar Wiki: j.236XX; SuperCombo additionally lists: 236XX. |
| Specials | 214A / 214B | Super Slash | Sokka slashes upward with the Space Sword. the B version of Super Slash launches the opponent for combos. |
| Specials | 214C | Super Duper Slash | The community source marks this description as incomplete; verify the move in the current Training command list. |
| Specials | 214XX | EX Super Slash | EX Super Slash is fast and launches the opponent. |
| Specials | j.214A / j.214B | Meteor Drop | Sokka dives toward the ground with the Space Sword. |
| Specials | j.214XX | EX Meteor Drop | Spending 2 Energy causes EX Meteor Drop to Launch the opponent into the air. |
| Supers | 236ABC | Warrior's Blessing | With the help of Suki, Sokka gains a temporary Warrior's Blessing state. While Warriors Blessing is active: The speed of Tactical Dash is increased. Flow regeneration is greatly increased. |
| Supers | 214ABC | Forbidden Knowledge Drop | The community source marks this description as incomplete; verify the move in the current Training command list. |
A first-session Sokka practice route
- 1
Identify a close tool and a ranged tool without combining them.
- 2
Watch the Master Piandao Demo to locate the reported drop point.
- 3
Use Breakdown segment order rather than speeding through the full Trial.
Keep the Training input history visible. If a route uses a support, resource, corner position, or variant that does not match your setup, stop and correct the state before changing the timing.
Sokka combo and Trial references
These links are study references, not proof that every displayed route still works in every build. Match the character, support, resource, position, and Trial name before practicing.
Where are the text BnBs?
Exact BnB notation requires a current-build reference that shows every input, support, resource, and position. A video title alone is not enough to produce a reliable command string.
Current deep-study route
Use these current public guides as indexed practice material. The focus comes from each guide’s public title and description; the exact inputs still need to match the live command list and footage.
Cancel combo and mixup route
Before you copy it: Confirm the exact starter, cancel point, support, resource, and side from the footage before attempting the sequence.
Sokka Cancel Combo & Mixup — Common Hazard →How should you test Sokka matchups?
There is not yet a source-backed win-rate or matchup chart for all 12 launch slots. Use these character-specific questions as a Training and replay checklist:
- What happens when the opponent gets inside the boomerang range?
- Which tool recovers quickly enough to keep control?
- Can a support protect Sokka while a slower tool is active?
A matchup answer belongs here only after the opposing character, support, patch, range, resource state, and defensive response are stated.
Current command and frame-data method
- Open Training with Sokka and enable input history.
- Open the current command list and record the exact button labels for your device.
- Use the Training frame-data display named in the current Steam description.
- Test the same move from the same position at least twice before recording a value.
This page does not backfill numbers from animation length, an old alpha video, or another fighter with the same element.
Sources and evidence limits
A moveset or combo showcase is not a frame-data table or an independently reproduced BnB list.
Sources reviewed July 29, 2026. This page is fan-made and is not an official command list.
FAQ
Is Sokka on the launch roster?
Sokka is listed here as launch roster.
What tier is Sokka?
The accessible July 2026 Pocket Tactics launch snapshot places Sokka in A tier. This is not an official developer ranking.
Does this page include verified Sokka frame data?
No. The current official store says Training Mode contains frame-data tools, but this site has not captured a current numeric table from the game.
Next step
Continue with Sokka’s related Trial when available, or compare the complete launch roster.